Fix unoccupied vehicle sync list growing unbounded during vehicle exit#5025
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Summary
Fix unoccupied vehicle sync list growing unbounded during vehicle exit
Motivation
After a player exits a vehicle, the server can spam "WARN: Received excess unoccupied vehicle sync data". This can be reproduced simply by exiting and re-entering a stationary vehicle, after which driving triggers the warning.
In
CUnoccupiedVehicleSync::UpdateStates, the exiting vehicle is meant to be temporarily added tom_Listbefore sending a sync packet and then removed immediately after. The removal relies on the outerpVehiclepointer, but the inner if statement declares a new shadow variable, leaving the outer asnullptr.As a result the cleanup never ran and the vehicle was pushed into the list on every sync tick for the entire duration of the exit animation, producing packets with hundreds of duplicate entries.
The fix assigns to the outer pVehicle instead of shadowing it, so the existing removal code at the bottom of the function works as intended.
Test plan
Exit a vehicle, re-enter it, and drive. Confirm the server no longer logs the excess sync warning.
Checklist