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Fix Heavy Stunned enemies not counting as Stunned#2359

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LocalIdentity merged 1 commit into
PathOfBuildingCommunity:devfrom
moxaj:heavy-stun-implies-stun
Jul 10, 2026
Merged

Fix Heavy Stunned enemies not counting as Stunned#2359
LocalIdentity merged 1 commit into
PathOfBuildingCommunity:devfrom
moxaj:heavy-stun-implies-stun

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@moxaj

@moxaj moxaj commented Jul 8, 2026

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Description of the problem being solved:

If an enemy is heavy stunned, they should also be considered stunned (duh).

Steps taken to verify a working solution:

  • Add these custom configurations:
Damage with hits is lucky against heavy stunned enemies
+25% to critical damage bonus against stunned enemies
  • Add Arc
  • Tick Is the enemy Heavy stunned?
  • Verify that the crit multi of Arc is 225%.

@majochem

majochem commented Jul 9, 2026

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+25% to critical damage bonus against stunned enemies

I guess it doesn't hurt, but is this wording actually still present on a passive skill or item in game? I thought PoE2 now uses "Heavy Stunned" for all of those conditions.

@moxaj

moxaj commented Jul 9, 2026

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@majochem The passive skill tree notable Sundering uses this wording.

@majochem

majochem commented Jul 9, 2026

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@majochem The passive skill tree notable Sundering uses this wording.

Interesting. Thank you for confirming. Does indeed seem useful then, even if I think the wording on that node is likely to be adjusted by GGG in the future.

@LocalIdentity LocalIdentity added the bug: behaviour Behavioral differences label Jul 10, 2026
@LocalIdentity LocalIdentity merged commit 22f0f84 into PathOfBuildingCommunity:dev Jul 10, 2026
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@LocalIdentity LocalIdentity changed the title Heavy Stunned enemies should be considered Stunned Fix Heavy Stunned enemies not counting as Stunned Jul 10, 2026
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3 participants